Interesting. When I first got started with Unity I found really buggy behavior if you do any kind of physics calculations near world origin (0, 0, 0). It has a weird gravity well effect if you get too near it. I never found a satisfactory explanation for it but maybe this is it.
Interesting. When I first got started with Unity I found really buggy behavior if you do any kind of physics calculations near world origin (0, 0, 0). It has a weird gravity well effect if you get too near it. I never found a satisfactory explanation for it but maybe this is it.
I wish JavaScript or any open-source Array Language could do Single-precision Floats. It's awesome they were able to show the assembly breakdown.
What do you mean by Array Language? Would Julia qualify here?
I wish there was more explicit support for fixed point decimal out there.
Speed wise no hardware can do it though.