fassssst 2 hours ago

It’s very easy to vibe code cool three.js OSM things.

Here’s a little N64 style cozy flight sim I’m working on:

https://seattle64.benjasmin.chatgpt.site/

  • jimmar 3 minutes ago

    Nice! I flew by my childhood home a few times. My request would be to let it fly slower. I wanted to look around but passed by everything too quickly.

  • brendanlevy an hour ago

    Amazing - I was just working on something like this in Godot for my kids. Would love to collaborate.

    • fassssst an hour ago

      Also making this for my son! I'll add an in-game write up with a prompt guide; it took a lot of guidance and taste to get it to this point, and a few billion tokens.

  • taude 2 hours ago

    That's pretty neat. Was fun seeing Seattle rendered this way

  • adamq_q 2 hours ago

    This is super cool!

vunderba 33 minutes ago

I’ve seen a few attempts at making procedural racing games based on street map data from Google Maps and other sources [1] [2], but because the maps are often imprecise from a collision standpoint, the results can tend to be pretty janky.

Unfortunately I can't really give any meaningful feedback on this game because every time I try to start a race, it just shows a character parachuting down...

[1] - https://github.com/gre-42/MGame

[2] - https://steamcommunity.com/app/2599450

danirod 2 hours ago

It seems that the link points to a shared map that is being flooded by visitors, so opening the link is a sensory nightmare. Plus probably triggers some bugs due to the server overload. Visiting the frontpage and creating an empty race result in a still buggy but less buggy experience to at least understand what in the world is this.

fodkodrasz 3 hours ago

Buggy to the level of unusable.

sgt 3 hours ago

Where's the car? "F" does nothing. And I can't find any vehicle.

  • faebi 3 hours ago

    It's very buggy. A full reload helps. Don't press too many buttons until you land. Then press F until the car appears. only enter when it stops. That's my experience with it

ttamslam 2 hours ago

I'm so primed to enjoy this from what I can tell, but sadly too buggy to use.

kerv 5 minutes ago

f's in chat

edumucelli 2 hours ago

Too much "vibe" in the code.

bromuk 38 minutes ago

Feels like a single shot from an AI agent, pretty horrible and buggy

andai 2 hours ago

Reminds me of those old multiplayer Shockwave games where there was nothing to do but you'd just hang out.

Azantys 2 hours ago

Dysfunctional vibeslop

progx 2 hours ago

Cool idea, but please make it better!

Yapping7880 2 hours ago

Interesting idea that seems FUBAR.

weezing an hour ago

Prime example why not everyone should make games