dvh an hour ago

Wouldn't it make more logical sense to add canvas to html elements? I.e. checkbox.getContext("2d").fillRect(...)

  • azangru 13 minutes ago

    Not if you need your html to adapt to the shape of a 3d object drawn in the canvas.

    What you described is the CSS painting api (part of CSS Houdini)

  • aroman an hour ago

    I guess there are uses for that, but as a web game developer, that wouldn’t really help me. The killer feature is input and text rendering.

prathje 29 minutes ago

I would use it to render HTML elements such as inputs or a website in videos. Even though HTML is powerful the control over every pixel is important for high quality videos.

avaer 2 hours ago

Back in the WebVR days the sentiment was we can never do this because security.

In my experience with standards bodies/Chrome, anything outside of the owning company's product goals is "no, because security", and then then they flip-flop on that when the browser feature becomes a dependency for something an internal team is working on (which happened many times with WebVR, now WebXR).

So I'm curious what is Google working on that has this as a dependency, now that they've 180'd on it?

  • bawolff 31 minutes ago

    "Security" is usually not a binary, but how much money you are willing to spend to figure out a way to do it securely. It shouldn't be surprising that chrome spends more resources on things that have a business case than things that do not.

  • thomasikzelf an hour ago

    This had to do with leaking privacy sensitive information such as visited links by reading back pixels from a rendered <a>. They fixed this with a concept they call "read-back-allowed rendering"

chews 11 hours ago

Yo dog, we put a DOM in your Canvas in your DOM.

  • drrotmos 6 minutes ago

    Of course, the natural question is "Can you put a Canvas in the DOM in the Canvas in the DOM?"

    Here's hoping for it being DOM-in-Canvas all they way down.